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- /*
- * Copyright 1993, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
-
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <GL/gl.h>
- #include <GL/glu.h>
-
- /* This function can be called to check to see if an OpenGL error
- * has occurred. The parameter to the function is a string that
- * can be used to provide information about where the function
- * was invoked. The programmer will typically call this function
- * at the end of the rendering function, although it can be useful
- * to call it in any function that is under development.
- *
- * Note that more than one error flag might have been set, so
- * we loop until we have gotten all of them.
- */
- GLvoid
- checkError( char *label )
- {
- GLenum error;
-
- while ((error = glGetError()) != GL_NO_ERROR ) {
- fprintf( stderr, "%s: %s\n", label, gluErrorString(error));
- }
- }
-